You cand disable de-interlacing option in pcsx2(video plugin setting interlace set it to none).Įffectively we are patching the sceGsSetHalfOffset routine(luckily Devilmaycry had debug symblos left in) which is responsible for the shifting image which is necessary on a CRT to give the illusion of higher resolution. The codes bellow will remove this shaking and the blurriness associated with this, giving the game a stable image. Pcsx2 implements different de-interlacing options but still the final image is not the same as a progressive scanned game. Thanks very much!ĩ4A82AAA.pnach (Size: 690 bytes / Downloads: 0)Īs you know pcsx2 implements correctly interlacing, which means that field rendered game will exhibit a shaky blurrier image compared to frame rendered games. If anyone could help me it would be very appreciated. Added the file if anyone could make sure I'm not messing it up or anything. I was searching for a couple of hours but to no avail. So after a searching for a while, I also copied the "Enable Code" from this thread which I assumed might help the problem, and put it in the PNACH file: Obviously it didnt work for me or else I wouldnt be posting this :/ Posted it in Multi Converter after it detected my game (with the correct CRC), converted to PNACH file then saved it in the cheats folder in my PCSX2 folder. well, going kinda off topic.Īnyways I copied the gameshark codes from this thread from Sephirion's comment (the code about every item in the pharmacy available for purchase): Hello, I'm trying to use some codes to get an item in Persona 3 FES for a really annoying quest. Frustrating.Ĭan someone please explain to me how to get this to work? I don't care about fancy enhanced high resolution graphics, I just want to play the game with graphics on par with a real PS2. I've spent the last 2 nights trying to wrap my head around this emulator, scouring Google and YouTube for answers, and the only "progress" I've made so far is getting to setup the language and time zone in the PS2 BIOS. Then I get a black screen, and nothing happens, even after waiting for a minute or so. Also, I actually own the real disc, and ripped the image with ImgBurn.Ī white rectangle quickly appears on screen with a sound effect, which I suspect is supposed to be the PS2 logo, but not rendered correctly. I am trying to get "Metal Gear Solid 2: Sons of Liberty trailer (J)" to work (my IRL PS2 has a modchip that I use to play import games, NOT pirated games). I am running the US BIOS (I own a US PS2, so don't cry foul of piracy), and using the SSE2 plugin. All the other settings are preset 4, but I turned on MTVU under Speedhacks to make use of a 3rd core. Hard Drive: 512GB M.2 PCIe Solid State Drive Class 40 RAM: 16GB, 2x8GB, 2400MHz DDR4 Non-ECC SDRAM I've installed PCSX2 1.4.0 on Ubuntu Linux 16.04 LTS, and am running the latest build mentioned here:ĬPU: Intel Core i7 2.8 GHz with Turbo Boost up to 3.8 GHz This is my first time using PCSX2. I am no n00b to emulation, as I use ePSXe a lot to play my old PS1 games. Shin Megami Tensei - Persona 3 FES: No issues Shin Megami Tensei - Raidou Kuzunoha Vs The Soulless Army: No issues Shin Megami Tensei - Nocturne Maniax Chronicle Edition (Fan Translation): Nocturne in general has issues on stable 1.4.0, but on the beta I got up to Shibuya before I had to sleep for the night. Games played (all of them are NTSC, and the ISOs were dumped properly and they match the ReDump database): GPU - PNY GTX 1060 6GB XLR8 Factory OC (1582MHz base, 1797MHz boost) Almost all the other games I ran through the emulator worked fine, and I'll list them below.ĬPU - Intel i5 6400 (2.7GHz base, 3.3GHz turbo, capable of running Higan Accuracy through Retroarch, which I know is really CPU intensive) GSdx settings literally changed absolutely nothing, throughout all the testing I did. Generally it appeared as if my settings didn't matter at all, however MTVU actually did seemingly help the issue a little. I've tried a number of different settings, on both PCSX2 1.4.0 and the 1.5.0 beta. This is a known issue with the game, but for whatever reason this game specific fix isn't applied on this game automatically. This can be fixed by enabling the game specific fix "Switch to GSdx software rendering when an FMV plays". There seems to be no rhyme or reason, I just step into certain areas and my framerate slows to 50 FPS.Īnother issue with Ape Escape 3: If the rendering resolution is set to above native, then all FMV clips will glitch out. Even at the level select my framerate fluctuates based on what part I walked in. For whatever reason, on my PC, Ape Escape 3 slows down in certain areas, there's a lot of them but I tested the issue in two areas Sarumon's Castle at the gate, and the introduction stage right at the beginning.
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